From the film’s IMDB.com page citation:
“Astronauts, and their robotic dog AMEE (Autonomous Mapping Evaluation and Evasion), search for solutions to save a dying Earth by searching on Mars, only to have the mission go terribly awry.”
Going entirely from memory (which can be flawed), I seem to recall a good handful of films exploring ideas set on Mars – the Red Planet of the 2000 flick – so that could be why a little ‘something-something’ like this feature may’ve gone unnoticed by so many back in its day. We’re human, after all, and – given those constraints – it does sometimes require a bit of extra effort on the part of storytellers to pull us out of our collective stupor long enough to purchase a ticket. Indeed, Planet’s cast alone – Val Kilmer, Carrie-Anne Moss, Tom Sizemore, Terence Stamp – might’ve been enough for those of us not asleep at the wheel; but a quick Google.com search indicates that the feature grossed a paltry $33M off a reported $80M budget, so I’m thinking this one played to small crowds, indeed.
Sadly, the script attributed to Chuck Pfarrer and Jonathan Lemkin seemed entirely invested in the idea of Global Climate Change destroying our world and requiring that – in the near future – we’d be looking to relocate elsewhere as soon as possible. Now, Planet was released in 2000 – meaning that it was made probably a year or so before with post production requirements filling in the gap – and Al Gore’s seminal An Inconvenient Truth – the ultimate doom-and-gloom picture if ever there were – was still a few years away (released in 2006). Given that the naysayers really hadn’t come into their own, some might suggest that Planet was a bit too ‘ahead of its time,’ implying that audiences couldn’t quite grasp its importance. Pfarrer’s resume isn’t all that renowned – Darkman (1990), Hard Target (1993), Barb Wire (1996) – so perhaps he should’ve gone after simpler ideas. Lemkin’s isn’t much better – The Devil’s Advocate (1997), Lethal Weapon 4 (1998) – so I’m thinking this one never really had much of a chance right out of the gate.
Before you can say ‘failure,’ everything that could go wrong does so, complete with a blast of solar radiation crippling the primary vehicle, requiring Bowman to kinda/sorta ‘go down with the ship’ while sending the rest of the crew down to the Martian surface. Thankfully, she’s spared by her quick thinking, and yet the men experience one setback after another: their landing leaves one critically injured, their crash has the aforementioned robot permanently stuck in ‘combat mode,’ and their lack of oxygen means no one is likely lasting long enough to both solve the Martian problem and communicate a possible game plan back to the brainiacs on Earth. Who’d’ve thunk going where no man has gone before would be so damn difficult?
Well, apparently those measurements about there being no oxygen on Mars were incorrect because – in the fit of death throes – Gallagher rips open his mask only to discover he can breathe. (It ain’t perfect, but it’s still air, meaning NASA doesn’t know what it’s doing.) It would seem that there is a greater mystery needing these survivors’ immediate attention; and this basically sets the stage for what follows. Gallagher, Burchenal (Tom Sizemore), and Pettengil (Simon Baker) remain in a race for survival against the Martian elements while Bowman – high above – goes about the business of repairing the ship while exploring the limited options for getting what remains of her crew back on board.
Sigh.
Otherwise, there just isn’t any narrative substance to this Planet.
The characters are so bland that they’re even whittled down to just one single defining characteristic each: Gallagher is mechanically-inclined, Santen (Benjamin Bratt) is all macho, Chantilas (Terence Stamp) is spiritually whimsical, Pettengil is persistently paranoid, and Burchenal is entirely science-minded. There’s little room for crossover – not in the way that effective and moving writing works – so each player is only allowed to hit certain beats in his respective scenes. Antony Hoffman’s direction never even tries to pull at the seams visually for something different, though there is a bit of cinematography that certainly helps to elevate the tension when AMEE decides killing is the only solution to this existential crisis.
To their credit, Moss and Kilmer do make for an interesting pair. While the writing never quite explores the potential complexity of inappropriate relationships between the commander and a member of her crew, the two still have the gravitas to play off one another with just the proper measure of flirtatious suggestion. This was the same thing that a good many 1950’s Science Fiction films did (and did better with less) so many years before, back in the days when studio executives insisted that there be some romance in a flick in order to give the possible ladies in the audience something to celebrate. Given that Planet was produced a few decades later, one would think the powers that be would’ve asked for a bit more substance to such intergalactic affairs. Still, love it what it is … even in space.
Alas … only Mildly Recommended.
It isn’t Red Planet (2000) is a bad movie. It’s just an entirely forgettable experience as assembled. That didn’t need to be the case: had the producers opted to shake up this story in such a way as to propel it a few centuries into the future and have the crew simply terraforming some distant world, then it might’ve had the right stuff to maybe build a cult appeal … but Mars? Global warming? Extraterrestrial cockroaches? Not a captain’s log by a ‘captain’s diary?’ This just feels all off – like the kind of project that was hijacked by those who didn’t have storytelling’s best interests at heart; and it fails pretty miserably.
In the interests of fairness, I’m pleased to disclose that the fine folks at Allied Vaughn provided me with a complimentary DVD of Red Planet (2000) by request for the expressed purpose of completing this review. Their contribution to me in no way, shape, or form influenced my opinion of it.
-- EZ