From the film’s IMDB.com page citation:
“When He-Man (Dolph Lundgren) is driven from Eternia after Skeletor (Frank Langella) seizes Castle Grayskull, a stolen portal device strands the fight on Earth, where a pair of teenagers become entangled in a war that spans worlds.”
Longtime readers to SciFiHistory.Net know all-too-well that there are a handful of 1980’s cartoon franchises which kinda/sorta escaped a great deal of attention from me back in their day. As I’ve written in this space more times than I can recall, the 80’s was an era of transition for Yours Truly as I was moving from my high school years into my college days and first career; as a consequence, a handful of television fare was sacrificed due to time constraints. I caught them when I could; but I never developed a real world appreciation for them the way so many of my contemporaries did because they were blowing off classes and the like to take in the latest episodes of genre entertainment.
So … He-Man And The Masters Of The Universe (1983-1985) was something I only enjoyed occasionally. Mind you: I saw enough of it to get the basic idea – He-Man vs Skeletor, the basic mechanics of Eternia and its minor world-building, etc. – but I just didn’t have time to fully immerse myself in its goofy glory. I liked what I saw: I just didn’t have time to enjoy more of it.
Regardless, I’ve always been minorly put-off by 1987’s Masters Of The Universe. I caught it theatrically back in the day, and I was glad to get the opportunity to revisit it with this latest release from Toy Robot. Honestly, it’s aged a bit better than it probably deserves, feeling in many ways aesthetically similar to what Mike Hodges accomplished better with 1980’s Flash Gordon; and I’d like to think that’s an association that both fans and writer/director Gary Goddard would appreciate. Both flicks capitalize on the bigger-than-life aspects of their respective worlds, relying heavily on camp(ish) acting to move the plot along; and yet Masters can’t quite keep up the pace after it segues to Earth in a curious development I never quite understood.
As I said above, I knew of the TV inspiration; but for the life of me I couldn’t understand why producers would substitute our big blue marble in space as a suitable substitute for Eternia. Now, the special features on this collection go to great lengths to clarify that this change of setting was largely owed to budgetary considerations – simply put, they couldn’t afford to spend all their time on He-Man’s homeworld given how little they were allowed to spend – and I think this unfortunate development will always make this effort a pale imitation of what the cartoon rather lovingly established. What’s here works perfectly fine for what it is, but there’s no escaping the fact that Earth isn’t a domain that would lend itself to the muscular efforts required to give He-Man his authentic shot at being a true master of the universe.
Emerging Hollywood star Dolph Lundgren suited up in the guise of He-Man; and – for what it’s worth – he rather capably fills out the … well … the costume (which isn’t much). I’ve read that he was still learning English, and occasionally it looks as if his eyes glaze over while delivering a line or two. Thankfully, his fighting skills are up to the task even in sequences that could’ve used a bit more creative choreography, so his prowess as the man who ‘has the power’ is never in doubt. If anything, it would’ve been grand to see him in a sequel – one more centered on his world instead of ours – to guage how well he could’ve grown into a role he arguably looked born to play.
As for Skeletor? Actor Frank Langella unsurprisingly steals the show. It’s often been said that roles for villains are better written than are the leads, and that definitely seems to be the case here. Though Skeletor is still buried under a mask that limits any wearer’s ability to truly emote, Langella manages to chew a lot of scenery in a role that’s menacing enough to propel the main plotline – Castle Grayskull falls into his hands, and he know has his sights set on all of Eternia – and he naturally exudes the level of peril that keeps those who would follow him in line. Even in small scenes, Langella definitely has the chops to make for a capable nemesis, so producers get credit for scoring that casting coup.
Still, there’s an awful lot wrong with so much of the film as a completed whole that Masters didn’t quite have a chance to succeed, especially when one learns the limitations Goddard and company were shackled with no long after cameras began to roll.
Actor Billy Barty mostly phones in his work as Gwildor, an Eternian wizard whose magic makes travelling across the cosmos possible by way of a mystical synthesizer: it’s this instrument – a fabulous prop that cost producers an arm and a leg – that fuels the lion’s share of the action. Naturally, Skeletor wants this technology for his own, and once he learns of Gwildor’s prototype has fallen into He-Man’s hands he’ll stop at nothing to see it destroyed. After the action switches to Earth, the script is also plagued by having to introduce a handful of supporting players far too quickly to give them all that much meaningful to do – other than serving as pawn’s for goodness and light – and this, too, pulls a great deal of focus away from the exploits of He-Man, Teela (Chelsea Field), and Man-at-Arms (the late Jon Cypher). Eventually, youngsters Julie Winston (Courteney Cox) and Kevin Corrigan – two Marty McFly style characters – take center stage, loosely pulling the rug out from under He-Man and making a good portion of the film about their desire to stay together when Fate threatens to pull them apart.
If this sounds like I’m complaining, then you’re reading it properly: a film about He-Man should have given the title character a bit more to do even in the quieter sequences. My issue with it is that there’s just too much going on with all of these characters – including Skeletor’s henchmen and monsters – so what little heroics emerge feel a bit jumbled and chaotic, never giving the big guy enough heroics. While it’s occasionally action-packed with middling special effects, Goddard almost pours gasoline over everything to keep the fires burning when a bit of restraint might’ve produced something of mildly greater substance. Thankfully, the guy did put a great deal of effort into keeping as much practical effects in there as possible (and affordable); and those sets, fights, and pyrotechnics will always warm my heart over post-production rendered gibberish.
Masters Of The Universe (1987) was produced by Golan-Globus Productions, Pressman Film, Cannon Films, and The Cannon Group. DVD distribution (for this particular release) has been coordinated by the fine folks at Toy Robot. As for the technical specifications? While I’m no trained video expert, I can still assure readers that the provided sights and sounds are quite good throughout: this being a few years before CGI would come to its dominance in the industry, Masters boasts some sequences which might seem pale by today’s standards and yet this was about as good as they came in the days of old.
Lastly, if you’re looking for special features? Holy mother of dragons: this is one of Toy Robot’s earliest releases, and if they can keep this up then fans are in for something special. There are a handful of newly-produced interviews with cast and crew that offer some solid insights into the good and bad of getting this thing into theaters along with a few of what’s best dubbed ‘the usual bits.’ The collection also boasts two commentary tracks – Stout’s is very good, but you can save yourself a great deal of time by watching his interview as he essentially repeats everything he talks about on the track; while director Goddard’s is also pretty interesting, the guy spends an inordinate amount of time discussing his almost macabre fascination with lighting. Good … but a bit weird. Also, it’s worth mentioning that there are two cuts of the film included – the theatrical release and a preview cut. Even though there really isn’t any significant differences between the two, I’d strongly encourage fans to check out the preview cut as it includes slightly longer versions of scenes which serve to better flesh out He-Man and his crew’s struggle and arrival to our world. It flows better, and that is a small improvement.
Recommended … but, admittedly, this one clearly isn’t going to satisfy everyone.
On one level, it’s hard to figure out just what audiences producers intended to find with 1987’s Masters Of The Universe. Certainly, it’s mostly quaint special effects work (I said what I said) is a bit more schlocky than need be; and having the heroes delivering mostly dour if not deadpan performances kept the picture from achieving anything but its revered camp status. Undoubtedly, Langella understood what was required of him – his Skeletor carries a great deal of the picture – and there’s something to be said for Barty’s vaudevillesque sensibilities keeping the comic relief focused for the kiddies. More quaint than competent, Masters is still worth a watch as a snapshot of what studios were trying to accomplish in late 80’s toon-to-screen adaptations, but it’s true staying power will likely last only with fans of flicks made for simpler times. Otherwise, it’s the kind of experience one almost grudgingly enjoys.
In the interests of fairness, I’m pleased to disclose that the fine folks at Toy Robot provided me with a complimentary Blu-ray copy of Masters Of The Universe (1987) by request for the expressed purpose of completing this review. Their contribution to me in no way, shape, or form influenced my opinion of it.
-- EZ
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